blogsoni

hi

about unsub log in
First Progress on New Pathtracing Core
APPLE: My Key to Success
Hello World
Short-stack KD-Tree Traversal
Stackless KD-Tree Traversal
Revision 3 KD-Tree/ObjCore
Bounding Boxes for Ellipsoids
The New Normal
Revision 3, Old Renders
the Telekommunist Party?
Texture Mapping
Blurred Glossy Reflections
HLSL User Defined Language for Notepad++
Experimenting with Reconstruction Filters for MSAA Resolve
A Quick Overview of MSAA
Our Vast Renewable Energy Potential Can Reindustrialise Scotland
Applying Sampling Theory To Real-Time Graphics
Sort of an album
Dreaming a New Freedom
Signal Processing Primer
Upcoming Series on Signal Processing and MSAA
Trillions of Tiny Flowcharts
Peer Production: a New Economic Dawn?
Thoughts on Stackless KD-Tree Traversal
My top three iOS apps for mapping
TAKUA/Avohkii Renderer
Jello KD-Tree
Volumetric Renderer Revisited
More Experiments with Trees
OpenGL Insights
Random Point Sampling On Surfaces
Thoughts on Ray Bounce Depth
The Nordic Model Cometh?
More KD-Tree Fun
Subsurface Scattering and New Name
Sparse shadows through tracing
Lithium: an x86 assembler for Clojure
More Fun with Jello
Smoke Sim + Volumetric Renderer
Tiled Light Culling
Looking for a job?
How to call a private function in Clojure
April 23rd CIS565 Progress Summary- Speed and Refraction
A quick note on shader compilers
April 14th CIS563 Progress Summary- Meshes and Meshes and Meshes
Lifehacking: How to get cheap home equipment using Clojure
April 5th CIS565 Progress Summary- Interactivity, Alpha Review, Fresnel Reflections, Antialiasing
Light Indexed Deferred Rendering
April 1st CIS563 Progress Summary- Framework Improvements and Bounding Volumes
April 1st CIS565 Progress Summary- Camera and Pathtracing