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Applying Sampling Theory To Real-Time Graphics
Sort of an album
Dreaming a New Freedom
Signal Processing Primer
Upcoming Series on Signal Processing and MSAA
Trillions of Tiny Flowcharts
Peer Production: a New Economic Dawn?
Thoughts on Stackless KD-Tree Traversal
My top three iOS apps for mapping
TAKUA/Avohkii Renderer
Jello KD-Tree
Volumetric Renderer Revisited
More Experiments with Trees
OpenGL Insights
Random Point Sampling On Surfaces
Thoughts on Ray Bounce Depth
The Nordic Model Cometh?
More KD-Tree Fun
Subsurface Scattering and New Name
Sparse shadows through tracing
Lithium: an x86 assembler for Clojure
More Fun with Jello
Smoke Sim + Volumetric Renderer
Tiled Light Culling
Looking for a job?
How to call a private function in Clojure
April 23rd CIS565 Progress Summary- Speed and Refraction
A quick note on shader compilers
April 14th CIS563 Progress Summary- Meshes and Meshes and Meshes
Lifehacking: How to get cheap home equipment using Clojure
April 5th CIS565 Progress Summary- Interactivity, Alpha Review, Fresnel Reflections, Antialiasing
Light Indexed Deferred Rendering
April 1st CIS563 Progress Summary- Framework Improvements and Bounding Volumes
April 1st CIS565 Progress Summary- Camera and Pathtracing
CIS563/CIS565 Final Project Github Repos!
Ever wanted to programmatically file a lawsuit? In Poland, you can.
CIS563/CIS565 Final Projects- Multiple Interacting Fluids and GPU Pathtracing
Pathtracer with KD-Tree
First Pathtraced Image!
Smoke Sim- Preconditioning and Huge Grids
Smoke Simulation Basics!
Jello Sim Maya Integration
Multijello Simulation
Pathtracer Time
Bucket List
Basic Raytracer and Fun with KD-Trees
Combining virtual sequences
or, Sequential Fun with Macros
or, How to Implement Clojure-Like Pseudo-Sequences with Poor Man’s Laziness in a Predominantly Imperative Language
10 Things That Need To Die For Next-Gen
Organisation is the only power available to the poor
People power in the new Scotland