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A Volumetric Renderer for Rendering Volumes
GPU Profiling in DX11 with Queries
Building/Installing Alembic for OSX
Installing Numpy for Maya 2012 64-bit on OSX 10.7
GH House Project, a.k.a. Why Backups are Important
We Glasgow students were inspired by the spirit of Red Clydeside
Average luminance calculation using a compute shader
New Prey 2 screenshot
I am officially a published author
Color your own Europe with Clojure!
Meet my little friend createTree
Anamorphic lens flares: the lens flare of the 2010's?
A quirk with JavaScript closures
Animation Final Project Stills
Why cd when you can go?
Chairs…. now with Balloons!
Bokeh II: The Sequel
Data is Beautiful
Data is Beautiful
The Dijkstran wheel of fortune: SPSS, Excel, VBA
VRay Tree
Crashes on Nvidia hardware
Mo’ Tree (and Grass) Experimenting
Autumn Tree!
Hello world, again
Demoreel Update!
Last post here
How To Fake Bokeh (And Make It Look Pretty Good)
Demoreel and New Site!
How 'Bout Them Apples?
Watermelon Smash
Radiosity, DX11 Style
Virtualized volume textures
Recent Stuff
Position From Depth in GLSL
Wikileaks, Karl Marx and You
Raincoat Girl Turntable
Quantizing floats
Character Model Face
Exit code trivia
Cloth Simulation Progress
Optimizations that aren't
Z7: Everything old is new again
City Street- Playing with Z-Depth and Ambient Occlusion
City Street Progress
Conservative Depth Output (and Other Lesser-Known D3D11 Features)
#include <rules>
Clock Miniproject
Lua callstack with C++ debugger
Hermit Crab