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Upcoming Series on Signal Processing and MSAA
Trillions of Tiny Flowcharts
We get signal. What!
Of Illustrations and Licenses
Peer Production: a New Economic Dawn?
Spectacular File System Confusion
Thoughts on Stackless KD-Tree Traversal
My top three iOS apps for mapping
TAKUA/Avohkii Renderer
Jello KD-Tree
Volumetric Renderer Revisited
Updating Jira tickets via mail
More Experiments with Trees
Integrating Duo 2FA with OpenVPN
From Company Closed to Open Source
OpenGL Insights
Writing (system) tools
How Systems and Software Engineers see themselves
Random Point Sampling On Surfaces
Thoughts on Ray Bounce Depth
The Nordic Model Cometh?
More KD-Tree Fun
Twitter Stats
GMail Annoyances
Kabelsalat Be Gone
Subsurface Scattering and New Name
Sparse shadows through tracing
Lithium: an x86 assembler for Clojure
Folded a Thousand Paper Cranes
This Way To Awesome
More Fun with Jello
Smoke Sim + Volumetric Renderer
Tiled Light Culling
Looking for a job?
How to call a private function in Clojure
April 23rd CIS565 Progress Summary- Speed and Refraction
A quick note on shader compilers
April 14th CIS563 Progress Summary- Meshes and Meshes and Meshes
Lifehacking: How to get cheap home equipment using Clojure
Brilliant Ideas: BeerWare
April 5th CIS565 Progress Summary- Interactivity, Alpha Review, Fresnel Reflections, Antialiasing
Writing about Writing
Light Indexed Deferred Rendering
April 1st CIS563 Progress Summary- Framework Improvements and Bounding Volumes
April 1st CIS565 Progress Summary- Camera and Pathtracing
CIS563/CIS565 Final Project Github Repos!
Achtung, Deutsch!
Ever wanted to programmatically file a lawsuit? In Poland, you can.
CIS563/CIS565 Final Projects- Multiple Interacting Fluids and GPU Pathtracing
Pathtracer with KD-Tree